Deborah Tudor's "The Eye of the Frog: Questions of Space
in Films Using Digital Processes" asks how the ways in which filmmakers
have utilized digital processing in their own films has changed formal elements
of film. She uses an array of films that break away from standard continuity
editing--Time
Code (2000), The Hulk (2003), Harry
Potter and the Prisoner of Azkaban (2004), and Sky Captain and the World
of Tomorrow (2004)--to show how “Films using digital processes
to recapture approaches to cinema from a ‘classic’ era or to produce a look
from another medium construct a form of cinematic nostalgia” (91). Her ultimate
goal is to propose that films utilizing digital processing in this way (as
opposed to films that use digital processing for special effects) should be
considered as using an aesthetic system called ‘array aesthetics,’ which
“reorganizes time, space, and narrative” (90).
Because this article never defines it, I will mention that
continuity editing is the shooting and arrangement of scenes so that films
follow a logical and realistic order that is easy for the audience to follow.
An example of this is included in this scene from Hitchcock’s The Birds where we see Melanie looking
forward, then we see the dock, we see her expression change, then see Mitch on
the dock, then the bird, the bird attack, the bird leaving, her touching her
head, and the blood. Even though these scenes were not shot in this order and
show more than one perspective, they have been composed to make a narrative the
audience can put together. For instance, we assume that when we look at the
dock, we are seeing it from Melanie’s perspective.
Tudor then shows how these digitally processed films deny
continuity editing for other rhetorical (though she never says the word rhetorical)
purposes. The most interesting to me is her evaluation of Ang Lee’s The Hulk because it utilizes multiple
windows in its shot composition* that resemble the windows used in comic books.
The digital effect reminds us of where the Hulk character started and this new
process is used to remind the audience of an older, static format. So, the 2003
film uses cutting edge technology to create something that feels like it’s from
the 1960s (92). That’s the way the film plays with time. Perhaps the most
interesting aspect of this technique is that, while The Hulk did not do well, this digital tool is used in several
other comic book films, such as Captain
America (2011).
The film plays with continuity editing because these split
screens make it unclear as to when many shots begin and end. With a number of
screens playing all at once, does a shot begin when a new screen presents
itself? When a screen shifts off to the side? Tudor mentions that one reason
for this change in aesthetic is that we have become used to viewing multiple
screens along with additional media thanks to computers. Our brains are
programmed to receive multiple kinds of audio-video information at the same
time (101-2). Continuity editing is one of many film elements that may not need
as much anymore.
Space is the last element of the array aesthetics triangle
and The Hulk uses several digital
techniques to play with the sense of realistic space in the film. The multiple
frames discussed above is one of them. Often, these multiple frames give the
viewer several perspectives of the same scene (99). The Hulk also utilizes a cubing effect to shift between scenes that
implies non-space on screen (100). This makes it look as though the ‘shots
surround some other non-represented space” (100) and challenge traditional
understandings of editing.
While Tudor never mentions rhetoric, she is certainly looking
at the ways that these digital processes change the rhetorical space of a film.
What we come to expect form these non-narrative elements in narrative film is
important. Also, this notion of nostalgia, which is closely connected with
imagined memory (92) is important to understanding Waltz With Bashir. Waltz With
Bashir is animated in a way similar to how graphic novels are. They are
pulling their own kind of nostalgia into the film. How that functions might be
different from The Hulk, but this
analysis of the process will be useful to my analysis.
*The internet has failed me and provided no good video
examples of this phenomenon